BEGIN:VCALENDAR
VERSION:2.0
CALSCALE:GREGORIAN
PRODID:UW-Madison-Physics-Events
BEGIN:VEVENT
SEQUENCE:0
UID:UW-Physics-Event-2081
DTSTART:20110208T180000Z
DURATION:PT1H0M0S
DTSTAMP:20260414T004040Z
LAST-MODIFIED:20110121T164141Z
LOCATION:4274 Chamberlin Hall
SUMMARY:How Video Games Model Agency in Complex Systems\, Chaos & Comp
 lex Systems Seminar\, Rich Halverson\, UW School of Education
DESCRIPTION:Simulations have become standard tools for research in dyn
 amic\, complex systems.  Yet simulations often struggle to model how i
 ndividuals make choices in such systems\, often by substituting estima
 ted probability models for direct observation of actor interaction.  C
 ontemporary immersive video games provide models for how researchers c
 an study how actual actors interact with complex systems. In today's d
 iscussion\, I will review several research approaches to understand th
 e cognitive and socio-cultural aspects of player-videogame engagement\
 , and discuss how the development of the next generation of video-game
 s can outline a new form of observational research on complex system i
 nteraction.  <br>
URL:https://www.physics.wisc.edu/events/?id=2081
END:VEVENT
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