Place: 4274 Chamberlin (refreshments will be served)
Speaker: Kurt Squire & Constance Steinkuehler, UW Department of Curriculum and Instruction
Abstract: Games have emerged as an ascendant cultural form and metaphor for modern experience. As games (and associated ideas such as gamification) transform social institutions, they are poised to transform learning and education. In this presentation, we review research on games as designed experiences, game communities as learning communities, and the role of games in changing the face of institutions for learning. We begin with a general overview of key, driving ideas in the field of games and learning. We dive down into basic research on learning with games in formal and informal learning settings, exploring interest-driven models of learning in after school gaming clubs. We then turn toward design-based research efforts exploring the potential for designing games for learning, particularly in science. This model, aEurooedesigning games to broaden public participation in scienceaEuro illustrates an emerging pedagogical model in which games are used to create context, spark interest, develop skills and knowledge and then propel learners toward authentic participation in complex social practices.